For Spider-Man Miles Morales, I had environment art ownership over developing the Roxxon 'Captured' mission, and Roxxon base areas architecture. From collaborating with design on blocking out the spaces, first pass modeling/materials, destruction, and final touches. Environment architecture, level art, and materials for Roxxon holding cell, research lab rooms, puzzle rooms, and finale lab cinematic area.
Ernesto Beccera, Philip Hunter, and Muhammad Allen contributed to destruction modeling and final passes of Captured mission labs, factory, and rhino fight spaces.
Designer: Keith Nakamura
And many other contributors!