Environment Art in Sunset Overdrive
Insomniac Games, Inc, Burbank California

I had the privilege to work as an Environment Artist intern for the summer of 2014 on Sunset Overdrive at Insomniac’s Burbank, CA studio from June 30th to September 5th (10 weeks). My responsibilities included props/assets modelling and texturing, assets optimization, world set dressing, prefabs creation, distant-world design, and bug fixing. My biggest task was designing and creating distant world assets which included creating a coastal buildings set, populating areas beyond the city walls, and creating boats/tankers/oil rigs (ocean horizon set). I also worked on street sign graphics and placement.

I had a ton of fun working on this game, check out some of my stuff below!

Responsible for: Distant world level art and city outskirts layout design. New buildings prefab creation and placement. Optimization and LOD creation for distant world area.

Responsible for: Distant world level art beyond the city wall. Buildings placement and outskirts layout design. Optimization and LOD creation for distant world area. Wind turbine props.

Responsible for: Distant world level art and city outskirts layout design. New buildings prefab creation and placement. Optimization and LOD creation for distant world area. Wind turbine props.

Responsible for: Distant world level art, Cliffside structures/building set & placement

Sunset City Props

Street Signs

I created textures for all street name signs, and also placed each street name sign asset in the world. The street sign colors reflect which district they are in, for colour scheme consistency and for the player’s awareness.

Booths & Barrels

I created a new water barrel set. (Tri-colored water barrel assets, caged and uncaged). I also polished the diner booth asset. Both assets sculpted high poly and baked normals. FEMA drop barrel variant shown.

Extra Assets

I created a wind turbine distant world asset that can be seen lining some of the ridges outside the city. Also, a refrigerator compressor carry-able mission item.

Sunset City: Beyond the Wall

I worked on world building portions of Sunset City that extended beyond the wall. I was responsible for building the city outskirts, as well as creating a set of ocean-side houses and docks visible from the coastal portions of Sunset City.

Dangerous World Assets

I edited an existing model set to reflect dangerous world conditions. Responsible for both variants of the broken glass doors asset. Also, I created a car crash prefab and a boarded up apartment prefab from other existing assets. (placed throughout Sunset City)

Distant Ocean Assets

I created a set of ocean horizon assets including 3 ocean tanker variants (above), one oil platform, and various small sailboat models. My focus for these assets was on silhouette, color, and optimization.

Cinematic Assets

I was responsible for the “HERO” sign that appears in the end-game cinematic. I also created a toolbox tools set (sans wrench) that appears in the Walter overpass cinematic.

All maps created per PBR spec. (Albedo/Spec/Roughness)