Visceral Games, San Francisco, CA
Below is some of my work that is featured in Battlefield: Hardline Premium. Many talented artists contribute to these environments, and it’s a pleasure to work alongside them. My responsibilities include modeling, texturing, UVs/LODs/raycast, Enlighten setup, world building, vista development, optimization/performance, and outsource oversight. All work is rendered real-time in the Frostbite engine.
Below is a slice of my work that is featured in Battlefield: Hardline Premium Expansion Pack 4. I took on a major role in owning multiple areas of the map Chinatown, as well as creating many architecture/building assets, props, set dressing, and vista.